With all of her stats above 30, including both defensive stats, a high Speed stats, and a Duo skill which prevents skill-based follow-up denial, Sothis will be an easy ticket to any 5 win streak in Arena. Here you can see how to get Wrath 3, a Passive B skill in Fire Emblem Heroes (FEH). With her trainee duo BST, her insane kit, and her support ability, Sothis will be a menace in Arena, particularly if she is highly merged. A better question is: what can't she do? Arena Dominance Halloween Sothis' kit is ridiculously stacked, with a Slaying weapon that neutralizes dragon effectiveness, Distant Counter, adaptive damage, +5 to all stats, damage reduction, healing, speed-based damage, and additional damage based on a generous stat differentials. With the ability to grant this skill on a Duo skill (which can be refreshed every other turn, no less), Sothis becomes an excellent support unit for almost every flier in the game. Null Follow-Up is a different matter altogether and not being able to inherit it is a huge reason why fliers gravitate toward the bottom of our tier list, due to many popular units denying follow-ups as part of their kit. Since fliers cannot learn Flashing Blade, it has been difficult for fliers with middling Attack to have access to crucial cooldown acceleration for strategies like Galeforce. With her Duo skill, Halloween Sothis grants fliers support that they are sorely lacking in - namely, Null Follow-Up and cooldown acceleration. Due to this, it's crucial that her Speed be invested in as much as possible, as long as you can do it without sacrificing too much damage. With this build, Sothis hopes to outspeed her opponent with her Null Follow-Up duo skill active, tank their initial hit, and then oneshot them with a Sirius on her follow-up attack, healing herself back up and getting ready to do the same for further opponents.Mystic Boost grants her even more healing in addition to Sirius, which can potentially also prevent archers from chipping her too much, as long as they don't one shot her through her damage reduction. Sothis can take an Atk/Spd enhancer like Atk/Spd Solo, which synergizes with her base kit A slot to grant even more power, or Iote's Shield if you intend on using her against archers. There may be things that can be fully automated with Wiki bots and scripts, but that's a bit too in-depth for me to look into now haha. This all works to synergize her kit more with her powerful B slot, Dragon's Wrath, which is essentially a damage reduction and damage amplifier all in one. There are several portions which are semi-automated but still require some sort of manual input/work somewhere in the process.Atk/Res Menace is similar, though the damage it adds is even better - but this comes with the caveat of reducing her effective Speed and relying on positioning to get on-field buffs.Not only does a Res Rein skill directly increase the damage she does by decreasing her opponent's Res, it also contributes to adding an extra point of damage via her B slot. Sothis' kit leaves little room for improvement, save for the curious case of her C slot, which should optimally be swapped for Spd/Res Rein or Atk/Res Menace.Sacred Seal: Atk/Spd Solo / Iote's Shield / Mystic Boost / Blade Session This will allow Rath to take out a foe while lowering the Def nearby foe, allowing another ally to swoop in and finish that foe off.Passive A: Atk/Spd Solo / Atk/Spd Boosting A Slot The C Skill Def Smoke will cast a Def penalty on nearby foes after combat. Move Nephenee two spaces to the right, and attack the Axe Dragon. Since he just needs nearby allies to trigger this effect, it is both easy to use and highly effective. Solutions Text Move Karla one space down, and attack the Sword Flier. The A skill Spd/Res Form will give him a Spd/Res bonus equal to the number of allies within 2 spaces +1. Except for the times when forests or terrain blocks their path, this type of unit has no issue quickly closing the distance and taking down far away enemies. Since cavalry units can travel three spaces, and bow units have a range of two spaces, units like Rath can threaten foes from up to four spaces away. Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat. Rath is a ranged physical attacker (range = 2). Rath Roles, Strengths, and Weaknesses Rath Roles Rath - Wright of Sacae Roles
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